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Technology has an important role to play in helping all students  acquire the knowledge and skills that will be needed for them to take an active role in their future careers.

The study of Technology fosters a wide range of desirable qualities, a responsible attitude towards health and safety, the development of lively enquiring minds, the ability to question and argue rationally and to apply themselves to tasks and physical skills, both on their own and in groups.

As a department we promote high standards of academic achievement through designing, making and evaluating results. We work together as an enthusiastic team and promote an environment where all students develop personal responsibility and self-motivation but consider the needs and achievements of others.

AIMS

  • Develop practical skills in a range of materials, processes and software packages.

  • To extend pupils’ knowledge and understanding of current theory, practice and opinions relevant to designing, planning and product manufacture

  • To provide the opportunity for students to exercise initiative, imagination and resourcefulness, to acquire skills and knowledge in pursuit of design solutions.

KEY STAGE 3

YEAR 8

  • Introduction to Technology

  • Health And Safety/Getting to know the Workshop

  • Graphics

  • Fantastic Plastic

  • Levers/Paint tin opener

  • Wooden Puzzle

  • Bird Feeder

  • Fuse Tester

 

YEAR 9

  • Health And Safety/Getting to know the Workshop

  • Graphics/Oblique

  • Wooden Key Holder

  • Nut Feeder

  • Shay Hand Game/Jewellery Box

YEAR 10

  • Health And Safety/Getting to know the Workshop

  • Graphics/Isometric

  • Plant/Pot Stand

  • Pneumatics

  • Funky Clocks

GCSE

This specification aims to encourage students to'.

  • use imagination and develop skills of creativity and critical analysis through making links between existing solutions, technological knowledge and the principles of good design;

  • communicate design ideas and decisions using a range of media and techniques; use a broad range of materials, components and technologies, as well as practical skills, to develop and produce high quality, imaginative and functional prototypes;

  • consider aesthetic, technical, economic, environmental, ethical and social dimensions when engaged in design and making;

  • consider the costs in the making and marketing of products;

  • apply health and safety procedures to ensure safe working practices;

  • analyse and develop existing products and develop practical solutions to needs, wants and opportunities, recognising their impact on quality of life;

  • develop decision-making skills through individual and collaborative working;

  • apply appropriate technology and design terminology.

  • understand that designing and making reflect and influence cultures and societies, and that products have an impact on lifestyle; and combine skills with knowledge and understanding in order to make quality products.

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Technology and Design 

 

 

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